I have an Intel Xeon E3-1290v2 as CPU with Nvidia RTX A2000 card, some sort of balanced assembly, runs like rocket it's all 2009, dat friend seen so much over his lifeĪt the moment I have basicly the same family of HP Compaq Pro SFF-desktop, model 4300. The power supply here is 240W, branded (no upgrade), processors up to 95W and video cards up to 75W should run OK with expensive thermal paste (i mean, due to heatsink), but it's better to change to a newer, but same PSU one. And the processor does not support modern instructions like SSE 4.2 or even AVX, the maximum here is SSE 4a (SSE 4.1), in other words, the platform is neighbor to Intel's socket 775. Having experience, I say that if a guy upgrades that desktop, it’s better to immediately install it with a Phenom X4 B99 (max), but the only one of the normal and still supported video cards from Nvidia is GTX 750 LP with GM107 chip (maxwell), i don't think it is possible to buy Low-Profile with accurate 4GB of VRAM, completely balanced assembly, maybe AMD RX 550 LP 4GB should be optimal, like Nvidia GT 1030 level, cuz i think that Quadro T600 is something impossible here for sureĪlas, here is a branded motherboard and there is no talk of any overclocking of any components. I had to turn off the iGPU (HD 4200) because there were problems with displaying the image on the monitor and in general with the operation of the system. I personally came across exactly the same desktop system, as far as I remember there was an Athlon X2 B24 processor, I upgraded the processor to a better one - Phenom X4 B95 (4 cores with 3GHz), paired with quite old Nvidia Quadro 600 (1gb ddr3) card, for further sale. I am not sure that it makes sense to upgrade your computer, but if you REALLY have to do it - look for a graphics card with low power consumption ( something like GeForce 710 or GeForce 1030 "should" work - they are not listed as officially compatible* - but they will probably work fine ). Hardware support: Nvidia GeForce 400 series and newer, AMD Radeon HD 5000 Series and newer (FP64 shaders implemented by emulation on some TeraScale GPUs), Intel HD Graphics in Intel Ivy Bridge processors and newer.īasically you need a new graphics card. Only the most influential extensions are listed below. It was designed for hardware able to support Direct3D 11.Īs in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. It's only the Radeon HD 6900 and HD 5800 series with R600g that have working ARB_gpu_shader_fp64 and thus GL4 support already.OpenGL 4.0 was released alongside version 3.3. This work is particularly beneficial on the Radeon side for discrete GPUs like the Radeon HD 6800 series and others that have a fair amount of performance potential for older games but still only expose OpenGL 3.3 due to lacking FP64. Of course, most (all?) games don't need FP64, but it's a requirement of meeting OpenGL 4.0.Īs of writing, the Radeon R600g driver side changes haven't landed to expose this soft FP64/INT64 support but we'll see if that still happens in time for Mesa 19.0. On the Intel side, this work is beneficial for Sandy Bridge (and older) while Ivy Bridge tapped OpenGL 4.2 in 2017 and obviously newer generations are up-to-spec. Rounding out the work are the necessary Intel compiler back-end tweaks followed by enabling the FP64 software routines and then finally enabling the FP64 and INT64 OpenGL extensions unconditionally now that it will work everywhere regardless of actual hardware support. This contains all of Tournier's GLSL code plus various NIR changes for lowering these 64-bit data types. Since that GSoC 2016 project, there's been slow work by both the Intel and Radeon driver teams to implement the support and various patches while finally overnight the work was merged in time for next week's Mesa 19.0 feature freeze. Elie Tournier has since gone on to work for Collabora but getting this code merged has taken quite some time. Going back to the summer of 2016 was a Google Summer of Code project by Elie Tournier to implement "soft" FP64 support using GLSL to help out older GPUs that otherwise couldn't expose OpenGL 4.0 due to not supporting ARB_gpu_shader_fp64. The FP64 one is most notable with that being a requirement for OpenGL 4.0 but some older GPUs lacking that capability for bumping past OpenGL 3.3. For those with older graphics processors, rejoice as with the upcoming Mesa 19.0 driver release it might now be possible to have OpenGL 4.0 thanks to software-based implementations of ARB_gpu_shader_int64 and ARB_gpu_shader_fp64 finally being merged to mainline.
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